Here's a copy of the rules for the TNM-Multiplayer Circuits.
Original: Stephen Hutton on 4/9/99
Modified: Josh Liller on 9/16/02, further updated 9/20/02

TNM Multiplayer (TNM-MP) Rules - 2002 version
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Contents 
1.....Decide who is in charge 
2.....Pick your circuit 
3.....Create your circuit on TNM 
4.....Decide on the rosters 
5.....Champions and Feuds 
6.....Scheduling, Writing and posting cards 
7.....Hiring new wrestlers 
8.....Firing wrestlers and leaving wrestlers
9.....Re-Newing contracts 
11....Messages between feds. 

1. Decide who is in charge! 
One player needs to the President of the TNM-MP game. He does not have to run a circuit if he 
does not want to. He makes all decisions that can not be resolved through any means. When a 
player is the President then you shall need a VP to make decisions that involve the Prez.

The president is responsible for recieving weekly requests for and posting free agents signings.  
They also need to keep a list of what feds run shows on what days and some kind of wrestlers 
taken list.

Idealy, the President will not have a fed unless one or more need to be temporarily run to keep 
things going while we await a new person to run them.

2. Pick your circuit. 
There are eight circuits from around the world available and any amount of independents. 
Each player gets to pick either a major, minor, or an indy.

USA: 
majors - WWE
minors - XPW, NWA:TNA

Japan: 
majors - NJPW, AJPW, NOAH

Mexico: 
majors - EMLL, AAA
minors - IWRG

Not all circuits need to be taken and circuits not listed can also be taken or you can create 
your own indy.

WWE should be run by 2 seperate people, one doing RAW and another doing Smackdown, with seperate 
rosters for each.  The two people need to work together for PPVs and cross-show angles.  RAW and 
Smackdown will have seperate full-size rosters but have to split WWE's free agent alotment 50-50.  
Wrestlers may be traded between RAW and Smackdown with mutual consent.  Note that these two are 
the ONLY ones who may make permentent trades.

Additionaly, to represent the many attempts at starting the next "big thing", there may at any 
one time be one other "minor" USA circuit operating.

A circuit may jump from an indy to a minor or a minor to a major under REASONABLE circumstances, 
having proved themselves over some time.  This should be agreed up on by those involved in a 
TNM-MP.

3. Create your circuit on TNM 
Go through the usual procedure for creating a circuit on TNM but do NOT hire any wrestlers yet. 
Its recommended you have ALL wrestlers installed on your TNM, you never know when you may want to 
sign one. 

4. Decide on the rosters 

Majors start with 30 wrestlers:
10 wrestlers are signed to 12 cards 
10 wrestlers are signed to 24 cards 
6 wrestlers are signed to 36 cards 
4 wrestlers are signed to 52 cards

Minors start with 30 wrestlers:
10 wrestlers are signed to 6 cards 
10 wrestlers are signed to 12 cards 
6 wrestlers are signed to 24 cards 
4 wrestlers are signed to 36 cards 

Independent feds start with 20 wrestlers:
10 wrestlers are signed to 6 cards 
6 wrestlers are signed to 10 cards 
4 wrestlers are signed to 12 cards

Once you have decided on the roster change back to regular mode and send the roster with the amount 
of cards you have signed the wrestlers on to the President.  Majors and minors should submit their 
rosters first then the indys get the leftovers.

Wrestlers who are retired due to injuries or who are deceased CANNOT be used.  However, if a 
wrestler dies in real life AFTER the TNM-MP starts you make continue to use them as they may not 
neccessarily have met such an unfortunate end in our little TNM world.

Managers, bodyguards, valets, announcers, and other wrestling personalities do not have contracts 
per se but have the same limitation about not working twice in the same day.  To actually wrestle 
in a match, a wrestler MUST be under contract.  In general, just be reasonable about this.  Don't 
try to hog all the managers in one fed, don't use active wrestlers as managers, etc.

5. Champions and Feuds 
Set your champions as what they are currently.   If you are running an indy then you can start 
as a fresh fed or assign champs as you want to. The same goes for feuds, for the majors/minors go 
with the current feuds that exist in the parent federation but as the weeks go on you can develop 
and create your own feuds. 

6. Scheduling, Writing and posting cards 
Schedule cards as you would normally do, write them up however you like and post them where you 
want! It is upto the fed head how they decide results, you can either book them or let them 
decide themselves or even a mix. If you want to run an interpromotional card then you get in 
touch with the other fed head and ask them for a talent exchange. The two heads then decide how 
they want the match to be run, booked or shoot.  You can schedule as many cards a week as you 
want but each card run takes off a card from the wrestlers contracts, try to keep in the 
flavour of the feds though.

Every circuit needs to have at least one card per week.  Cards should be posted reasonably close 
to the date they are for.  If you fail to get a card in, you do not get any free agents that week.

7. Hiring new wrestlers 
Every Friday (or anyother day of the week agreed upon) circuits may try to hire free agents.  
Free Agents are wrestlers without a federation to wrestle in, you may attempt to hire up to 4 
wrestlers per week, all hirings are done through the President or the VP.  To decide if a 
wrestler will join the federation you need to roll a dice and add some modifiers to it. The 
modifiers are below: 

Circuit modifiers 
+2 wanted by a major fed
+1 wanted by a minor fed 
+0 wanted by an indy fed 
-1 40 or more wrestlers already in circuit 
-2 50 or more wrestlers already in circuit 
-3 60 or more wrestlers already in circuit 
Nationality modifier 
+1 wanted by a fed from own country (ex: Japanese wrestler wanted by a Japanese circuit) 
Contract modifier
+1 if the wrestler was just fired or released by a rival major/minor
   (ex: NWA:TNA signing someone just released by WWE)
 
The pres will roll a normal D6 and add or subtract any modifiers as appropriate. If the result 
is a 5 or higer then the he joins the circuit. When there is more than one circuit interested in 
a wrestler make a roll for each circuit, whoever gets the highest number gets the wrestler, if 
there is a tie then the wrestler has not made up his mind, the circuits that tied can try again 
next week.  Once you have successfully signed a wrestler, add him to your circuit in TNM and you 
can be begin using him immediately.

Majors can sign a wrestler for up to 52 cards, minors for 36 cards, and indys for 24 cards.

Majors may attempt to sign ("steal") wrestlers under contract with an indy.  If successful, the 
major may immediately begin to use the wrestler.  The indy(s) using the wrestler may use him for 
the rest of his contract as long as they dont have a day conflict with the major but may not 
attempt to renew the wrestler's contract.  Wrestlers with minors or other majors may not be 
stolen.

Wrestlers may wrestle for multiple indy or minor feds, so long as they do not wrestle twice on 
the same day.

Majors may work out a farm system/developmentals contract with indy(s), allowing them to loan 
wrestlers out to indys and borrow wrestlers from indys.  Note that if a wrestler being loaned 
to another fed quits their parent fed, they automaticly quit the loaned-to fed as well - their 
contract status is totally managed by their parent fed.

Keep in mind that some shows are TAPED on a different days than they air when looking out for 
schedule conflicts.  Ex: Smackdown airs Thursdays, but is taped on Tuesdays, so a wrestler under 
contract with WWE:Smackdown couldn't wrestle for an indy on Tuesday but could on Thursday.  Dates 
shows are run/taped should be submitted to the president.

8. Firing wrestlers and leaving wrestlers. 
Wrestlers who are fired by the fed head are placed in the free agent pool.  Wrestler who elect 
not to re-new their contracts, quit or who hand in their notice are placed in the free agent pool 
once they leave the roster. You MUST inform the President of ALL roster changes.

If a wrestler quits or is fired from a circuit, that circuit may NOT attempt to rehire him/her 
for a period of 4 weeks.

9. Renewing contracts 
Wrestlers who's contracts are up for re-newal will inform you of their intentions in your own 
circuit. If he wants to re-sign then he will ask you in your own circuit. You MUST be honest 
about this, there is no-way to prove that people are cheating but it is in the spirit of the 
game to be honest and enjoy it when your top-star leaves. It gives you a chance to make new 
talent... 

Contract renewal limits are the same as signing a new wrestler - 52 for majors, 36 for minors, 
and 24 for indys.  You can resign a wrestlers as many times as you like, provided that the wrestler 
asks to resign in TNM.

Note that 1 "card" on a wrestlers contract equates to 1 week.  So switch your circuit temporarily 
to email-mode when running special cards (like PPVs), unless they are taking the place of the 
weekly card.

10. Messages between feds. 
At the start of the TNM-MP game the pres will send out the circuit roster with everyones e-mail 
address on it, this allows you to communicate between feds with out going through a medium.  
Every Monday a mail will be sent out to every fed head informing them of firings, hirings and 
anyother news that may be appropriate. If you want to set up interpromotional cards, talent 
exchanges or send a guy to another fed for a few months to get a gimmick makeover - it's up to 
you. Everything you can do in real life you can do in TNM-MP!