7.	Month 5 - The Road to a Mega-Card!
7.1.	Long-term planning
7.1.1.	Build toward a WarGames style match on week 20.  Just remember that you will need to have at least 4 other matches on that card, so don’t overload your teams with too many wrestlers as you don’t want to have anyone working twice on the WarGames card, unless there is a no-show.
7.1.2.	Your teams for this WarGames match should be heel vs face.
7.2.	Week 18
7.2.1.	Your opening match is going to be your semi-main event again this week.  This time it will be a singles match and will feature the winner facing the loser of last week’s opening match.
7.2.2.	Your designated “franchise” wrestler that you gave that lengthy contract to has something on his mind.  Give him the opportunity to say what he wants this week as he reveals the first member of his team for WarGames.
7.2.3.	Give one heel and one face the week off.
7.2.4.	Your main event is going to feature your tag team champions defending their titles.  Pick a team your champs have faced in the past and give them a match.
7.3.	Week 19
7.3.1.	Back on week 4, you had a wrestler from your roster that refereed a match.  Tonight, that same wrestler has been handpicked to referee the main event singles title match.  The match should feature your champion taking on a worthy opponent, someone that will be on the opposing team at WarGames, as your champion has decided he wants into the big cage as well as his opponent tonight.  And oh yeah… your referee in this match will ALSO be a wrestler in WarGames next week.
7.3.2.	Your tag team champions have a rematch from last week scheduled on tonights card.  For some reason they didn’t get enough time for their match last week.  Give them a 60 minute time limit this week.
7.3.3.	The wrestler that is refereeing your main event is also scheduled to wrestle a mystery opponent tonight.  Using the “m” key give him an opponent.
7.3.4.	Your opening match should be a rematch of a match from last week, except that it needs to be a no countout match.
7.3.5.	And… if they are not already scheduled on the card this week, have your team captains for WarGames meet in singles action.  However, if they are already scheduled, then have a singles match with two wrestlers scheduled for the WarGames that don’t have a match on the card so far this week as this should be a “preview” to the carnage of WarGames.
7.4.	Week 20
7.4.1.	Last week you brought in a mystery wrestler using the “m” key, this week you need to hire a wrestler to offset this wrestler on your roster.  So if your mystery wrestler was a face last week, then hire a heel.  If it was a heel, then hire a face this week.
7.4.2.	This week’s main event is to be your WarGames match.  You should have at least 4 wrestlers per team.  And your teams should be made up of the wrestlers that have been put together in the last two weeks.  However, one of your wrestlers has decided to back out of WarGames.  You should fill their spot with the “mystery” wrestler from last week.
7.4.3.	The two wrestlers that fought in your opening match last week should have some type of gimmick match this week.
7.4.4.	And the wrestler you hired in rule 7.4.1 before this week’s show should be making his debut this week.  However, he’s not too impressed with your roster.  Give him a match with a mystery opponent using the “m” key.
7.4.5.	Make that everyone is on the card this week in some fashion, even if it means cutting a promo for a couple of them.
7.4.6.	And make sure that in addition to WarGames you have at LEAST 4 other matches on this card.
7.5.	Week 21
7.5.1.	After the dust settled from WarGames, you found out that one of your wrestlers has decided to retire due to an injury sustained in the match. Choose a wrestler from the match (other than the wrestlers that won and lost the fall) and give him his release.  
7.5.2.	The wrestler that you hired last week and the mystery wrestler are going to be your opening match this week.  They should have some type of gimmick match.  And this match should be the last we see of this “m” key mystery wrestler unless he is rehired at a later point.
7.5.3.	Uh-oh… it looks as if you’ve got some respect forming between a heel and a face.  Two wrestlers that fought in a singles match last week, should this week form a tag team, to take on two wrestlers that were on the losing side of the WarGames match.  And by the way, since the cage last week was so confining, make this one a falls count anywhere match.  You may add other stipulations as you see fit.
7.5.4.	Your tag team champions are being petitioned by the fans to have a non-title match against a team that once held the titles in your circuit.  Give the fans what they want.
7.5.5.	Give the person that lost the fall in WarGames this week off.  Also give one other wrestler the week off.
7.5.6.	And in your main event this week, your singles champion should defend against the person that got the winning fall at WarGames… even if they were on the SAME team!
7.5.6.1. If your singles champion got the winning fall at WarGames, have them issue an open challenge to ANYONE on your roster. Using the "r" key give your champion an opponent.